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exdawn.txt
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1997-11-21
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_______ _____
| _____/ | \
| | | -- |
| --\ | | | |
| --/ | | | |
| |____ | -- |
|______\ X T R I N S I C |_____/ A W N
ED by Ben Cohee <benco@gisco.net>
http://www.geocities.com/SiliconValley/Pines/7945
Running:
ED <bspfile> <xres> <yres>
ex: ED dm1.bsp 320 200
Controls: Basic Quake Controls
a - look up
z - look down
d - move up
c - move down
up arrow - move forward
down arrow - move back
left arrow - turn left
right arrow - turn right
Extrinsic Dawn came about from a program I downloaded called QMAP
by Sean Barrett.
Sean Barrett<buzzard@world.std.com>. - original code
Jawed Karim <jawed@tc.umn.edu>. - DJGPP port
The original programs along with the original source can be found at
http://www.goecities.com/SiliconValley/Vista/788.qmap.htm
New stuff added since last release.
Got the texture mapping and lighting all working
Can use any map now and start at the real info_player_start
Fixed some other math problems I was having.
I still have some work to do to this to speed it up, I have
ben so involved in finding a bug in it I havent worried about
its speed much. Now thats its found and taken care of I am going
to add a s-buffer renderer which will cut down on all the massive
overdraw that is occuring, plan on putting some major functions, ie
texture mapping, into assemvly for speed purposes.
Well a little about the program. I sped it up a lot by reducing the
amount of 3d math and make it cruise through the bsp tree. I also
added some minor collision detection but havent had time to perfect
it due me learning VESA coding.
So any other questions can be sent to: benco@gisco.net
People to thank:
1. Dj Delorie - for making DJGPP
2. id Software - ingenious of the bsp file structure
3. Sean Barrett - making QMAP and help with traversing the bsp tree
4. Jawed Karim - saving me time by porting QMAP to DJGPP
5. Martynas Kunigelis - for his free keyboard driver
6. David Charlton - for his help to start with
7. All People on irc.efnet.net - #gamecode